Saturday, September 14, 2024

Break To You, by Neil Shusterman, Debra Young, and Michelle Knowlden

A series of bad choices in friends hands Adriana a seven month stretch in the Compass juvenile detention facility.  Allegedly based on novel approaches to rehabilitate young adults and avoid recidivism, Compass is really a morass of selfish and embittered adults who manipulate the children under their control for their own ends.  So much for the social critique element of this team-written novel.

The meat of the story though is an unusual romance.  Strictly segregated, boys and girls don't interact.  But when Adriana accidentally leaves her journal at the jail library, it is discovered by Jon, who reads and writes in it before leaving it for her.  The two develop a correspondance, clandestinely writing entries and leaving the book hidden on the shelves for the other to find later.  Soon, simply writing to each other is not enough and Adriana and Jon hatch a plan to find a way to meet face to face.  Doing so sets in motion a series of events with tragic consequences.

The story is gripping and briskly paced.  The characters are well developed and diverse, illustrating a variety of different incarceration experiences.  The adults are far less interesting, but do a good job of moving things forward.  The end, while unexpected, is satisfyingly open-ended.  I enjoyed the book, but I doubt it will do much more than entertain.  The authors bring up a number of flaws in the justice and corrections systems, but it is unlikely readers will make much of a connection between these one-dimensional baddies and the real world issues that exist.

Tuesday, September 03, 2024

The No-Girlfriend Rule, by Christen Randall

In the six years that Hollis and Chris have been dating, Hollis has been shut out of Chris's Friday night Secrets and Sorcery games.  That's because his group has a strict "no girlfriends allowed" rule -- a rule that Hollis is determined to chip away at.  It's not that Hollis particularly likes the misogynistic and homophobic group that Chris plays with, but she wants to be in Chris's life.  So, Hollis has been studying how to play and she's found a group of her own to play with to get better.

The new group is made up solely of young women, racially diverse, and representative of a variety of gender and sexual identities. The woman who runs the group is all about building a supportive and safe environment.   In a nutshell, it's everything Chris's group is not.  And when Hollis finds that she not only likes them better but also, for the first time in her life feels she has real friends, it causes her to question why she cares so much for Chris.  And while breaking up seems unthinkable, there's no denying that she is discovering that there's so much more to life than being some guy's girlfriend.

I was initially going to write this off as a fluffy romance set amidst table-top gamers, but it has a surprising amount of substance.  Dungeons and Dragons (and gamer culture as a whole) is notoriously misogynistic.  Randall takes some pretty easy shots at that at the start, but then she imagines what a campaign would be like if it wasn't and Hollis's group is a wonderful exploration of how one could play the game without succumbing to toxic masculinity.  I'm sure the discussion has been had in the gamersphere but I've never seen it in fiction before and it's eye-opening.

Beyond that is a really strong story of Hollis's growth from an anxious and dependent girlfriend, unable to see her own self-worth, to a young woman with contributions to make and a right to be loved.  It's hardly smooth sailing and she has a lot of very relatable struggles with doubt and insecurity, but the honesty of the portrayal makes the payoff at the end so much more moving.  She also has a very authentic struggle with her sexual identity when her heart leads her towards a girl in the group -- a search which is never fully resolved and feels very satisfactory being left as such.

Throw in a couple other topics like body images, clinical anxiety, and abusive relationships, and you get a lot of value for a story about girls and gaming.